Xenosomatics LARP (1/2)

We started our second term with an outside partner for a weeklong project.

 
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Our guest lecturer, Susan Ploetz comes to talk to us about Nordic LARPs and how this relates to UX Design

She is an artist-researcher working with Somatics, writing, performance, simulation and live action role plays (Larping) in different configurations.

 

We started our week reading about Somatics, a concept we learned would be very relevant for this week's program.

What was my understanding of the term Somatics?

👇🏻

It is the way how we feel in our body, its internal awareness, thus when we become somatically or internally aware, we become sensitive in how our body is dealing along with certain scenarios, so with this skill-set of internal awareness we explore our life differently. For instance, the way we use our body, like our muscle memories, engagement with our muscle models.

It is immediate proprioception -- a sensory mode that provides unique data. First-person observation of the soma is immediately factual. (hanna)

Your own experience is your own truthfulness.

 

 

Our first session started with an introduction of Nordic Larp by Susan. I personally had never experienced a LARP before, and reading about made me feel playful and curious that how will we engage our senses in it.

Susan showed a very useful video to gain understanding which I would like to share here.

Highlighting what Bjarke wants to say is ‘the brain is bad at distinguishing between reality and fiction — you’re bringing in sensory information either way. He talks about Nordic larp as specific subset of collaborative storytelling. Making other characters part of you and stepping in their shoes makes you sense information which you cannot gain without indulging or engaging in their cosmos to create way more beautiful stories.

 

 

Moving to the second half of the day, Susan introduced us to it.

Skinship L-A-R-P 🖖🏻 (or, Touching Intelligence in its online iteration)

She described Larp as creative storytelling that encourages players to step into Characters. For that, she got us through a mediation in which she first asked us to close our eyes and breathe deeply to make ourselves more focused within. She asked us to picture ourselves as a new alien being and adopt a new name with a new alien outlook.

I called myself Layla, and as soon as I did, I had an image of myself being in that alien character.

The participants play alien sensing-creatures exploring our surroundings and objects/beings in a strange new land. We were asked to get materials from our own space to pick up a pillow, sheet, rock, cup with water, and toilet paper and wait for more instructions.


Further, we were instructed to explore and touch every element through our alien mindset and say aloud what we associate as an object. We were supposed to combine the information we collect in a multi-lingual word-like matrix for collective intelligence or memory. 

We were encouraged to repeat words that we heard somebody say, echo the same word, and made a collaborative aspect. For example, as I am touching a stone, and I said ‘rough’, everyone will repeat it in their voices, making it a collective experience.

Working together with Susan made me feel the engagement she made us create while she adopted the role of speaker and helped us be a partner in that whole experience.

It was an experience that taught me how humans connect with our perceptions and senses to co-create an experience.


For our learning about making a LARP work, Susan puts us into groups to produce characters and relationships between them in a new world: the one where alien and human life is inextricably linked.

Brief

The goal of the remaining 3 days was to design a sensory-based experience of a ritual based on the Susan’s Xenosomatics LARP.

The experience needed to happen online 👩🏻‍💻 and use senses besides sight 🧿.

Having only 3 days, we immediately started brainstorming, with the goal of prototyping and iterating quickly, which is explained in XENOSOMATICS 2/2


Xenosomatics LARP (2/2)

Task: Create a sensory based 20 minute ritual in the alien world for the class to experience digitally.

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🤝🏻Team

Tatiana, Ines, Cat, Manali

We jumped on a zoom-call together to discuss our ideas, and went through what we caught from our learning through the Skinship Larp.

We looked through the video Mechanics - Fader talk by Bjarke Pedersen, mentioned to us in the session with Susan. Mechanics means the instructions or object that regulates how the players interact with the fiction and each other. It’s like a tool box which is specifically made for the L-A-R-P seeing what connectivity we are trying to achieve.

We all were clear about creating a ritual, and preparing a script together with keeping in mind of choosing a sense beside sight. Immediately I started thinking about the platform zoom where we will be performing together and that made me think of creating a sense of aura of having a set of background. We together started to create ideas in direction of experimenting with objects, food, smell, sound. Immediately my team mate Ines talked about her experience with greetings+ sound. She talked about how we can communicate through clapping and making a language to understand.

After a quick Mindstorm we came up with different scenarios, which were living under water and another one was living with a virus.

After tutorial session with Professor Dr. John Fass we mutually decided to go forward with the idea of

“A Spaceborne Virus”

 

 

Ritual

SPACE VIRUS 👾

It’s the year 2367. The human race has vanished. Or has it? A space-borne virus called the CIMT has caused the invisibility of the infected individuals. Their only hope is to get help from a recovered alien, through a healing process conducted by the Venti Cirri, a human-alien hybrid who already went to space during the past five years, and is immune to the Virus.

The main aim of this LARP is experiencing the process of Aliens healing the human race from a space-borne virus: CIMT Virus. Each participant will have to take part in this Somatic experience.


Run-through

On Thursday, we were able to test our initial idea with another group. We guided them through the experience of healing/ purifying from the CIMT Virus; the recovery consisted of removing layers of warm cloth from your own body and feel recovered from the CIMT virus. They were able to give us feedback.

They enjoyed the process of Larp, but they were confused by knowing what has to be done next. There were moments when they opened their eyes to see what we have to the next. They suggested that there could be a visual script sent to them before to get a clear picture.


As moving forward, we again questioned ourselves for better understanding like

  • Are the rules clear enough?

  • Have we explained all the things clearly?

  • How do you feel about doing this Larp online?

  • Anything you like about the Larp? Anything didn’t work well?


 

Final

We made few changes to the ritual in sense of instructions, and making it more collaborative. I drew up the character to give an outlook of the characters.

 

The ritual consists of guiding participants through an “uploading” process, where they are being transformed into their virtual spaces using zoom backgrounds.

Screenshot of Live-Action-Role-Play with Class Online.

Screenshot of Live-Action-Role-Play with Class Online.

 

We included a meditation technique to engage participants and build their focus for the healing process to start. We made guidelines to heal for Venti Cirri to instruct the players and gave time breaks and easy voice instructions to make them aware of their progress. We also shared a thought on incorporating sounds by having them in the repetition of different languages. These sounds will activate other parts of the body. Continuous repetition of the sound of words and building focuses on body parts with a sense of warmth. The ritual guides players through several steps involving making invisible, visible by removing layers of warm cloth and touching vegetables to be synced to the healing process through the instructions provided.

Symptoms of CIMT: Very high temperature, feeling cold, and being invisible.
HIDDEN UNDER A PILE OF WARM CLOTHING
INVISIBLE (OFF SCREEN) DURING THE EXPERIENCE

Online LARP Recorded Video

Feedback Time! 👍

Our classmate Sanjana said that it was great that we asked the participants to focus on the area where they felt like the temperature was the highest during the meditation. This was an exciting element to add to our LARP because we often never pay attention to these high temperature ‘red zones’ whenever we fall ill. 

Also, Sue mentioned that she liked our LARP and enjoyed being the ‘Venti Cirri’; however, she said that she found it confusing to know who was meant to repeat a word at the given/specific sequence. I agree to incorporate a more direct sentence to mention how to teach the audience in term of voices.

Our lecturer, Dr John Fass, said, ‘‘It was a good experience because of all the incorporations that we made (Xeno + Somatics)’’. 

Alaister was also happy with our LARP execution. He enjoyed the concept of being invisible and healing through exploring our bodily temperatures. 

Final Thoughts! 💭

Creating a ritual and storyline, building that in reality, getting into character at last acting it out, was quite a learning experience for me. From my childhood, I stayed away from getting into such a collaborative experience. Still, this time with the visiting faculty and cheerful batch-mates, I succeeded in learning a new way to bring a collective indulgence. I feel this is a valuable process that could make you step into the world as a designer and express yourself and build an experience for others, too, at the same time.

Many thanks to Susan for introducing us that how a process that is not a design process can also be incorporated to make us understand and help us possibly achieve our goals. Xeno-Somatics made me think more about investing in learning about non-design skill more. No input, no output (John Fass). 

References

  • Nordic Larp Talks Stockholm 2010, 2011. Introduction to Nordic Larp — Johanna Koljonen. [video] Available at: <https://www.youtube.com/watch?v=fH_RLgR4DI4&feature=emb_logo> [Accessed 25 January 2021].

  • Future of StoryTelling, 2016. Bjarke PedersenBecoming The Story (FoST 2016). [video] Available at: <https://www.youtube.com/watch?v=SuT88CnQ4xY> [Accessed 25 January 2021].

  • Sanders, L. and Stappers, P.J., 2014. From designing to co-designing to collective dreaming: three slices in time. interactions, 21(6), pp.24–33.