Design a sensory, embodied experience of V&Aβs online collection
WEEK 6 | FINAL MACRO PRESENTATION
We grew up our imagination π§πΌββοΈ π§πΌ π§πΌββοΈ with creative thinking for our final working prototype and set some parameters to added features to our concept for V&Aβs online collection.
πͺ π²
To help users navigate through the experience on a mobile phone after printing and making a miniature object. We narrow down the list of items for users and categories to satisfy their specified criteria.
In our user research, we often hear people comment on how much they appreciate these tools for experiencing what they cannot participate in a museum, created as a filter bar at the bottom. When well-designed, they create a positive feeling of control and choice, even in the face of overwhelming numbers of options.
βThatβs always helpful, the information on the bottom, the filters. When I explore the object, I appreciate that I get unknown and additional pieces of information that indulges me more inexperience, especially with the sound.β β Usability-test participant.
MAKING
We used software like Adobe Aero, Aftereffect, Photoshop, Invision and Figma to prototype. We collaborated throughout the process online with zoom calls.
We divided the work to make the final prototype. I took care of building elegant, easy to use, and human-centred user interface designs and keeping the visual hierarchy in mind of the V&A museumβs overall layout. For our presentation, we recorded our voice to make the audience understand more clearly.
Explained Prototype of the overall experience
To Build the experience more inculcating for the audience to experience the online collection with their embodied sense, we made add on features.
ππ» Discover and add to My Curations
ππ» Similar Objects - Recommendation Hotspot Button
π Note-taking
Recontextualise your surroundings πͺ
How was the object made? π¨
Learnings & Feedback βοΈ
From the final output, everyone was impressed and thought the design concept was quite strong to reach the audience, especially when dealing with this pandemic. What I felt about the project was my speculative thinking on the brief and bringing out outputs on every stage of the project timeline. Overall the project went well in terms of outcomes, and there was lots of work done. I appreciated each endpoint with my teammates that we are growing well, which was visible in our work done!